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AI Insights · Timothy · October 2025

Top Boxing Games on Unified Platform in Venezuela Q3 2025

Explore the performance trends of the top boxing games in Venezuela during Q3 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on Unified Platform in Venezuela Q3 2025

In the third quarter of 2025, the performance of boxing games on a unified platform in Venezuela showcased varied trends in downloads, revenue, and active user engagement. Here's a closer look at the top five boxing games based on the data from Sensor Tower.

Boxing Star: Boxing Fight Game from ThumbAge Co., Ltd. experienced fluctuating weekly downloads, peaking at approximately 674 in mid-August. Revenue peaked at around $10 in mid-July but saw a decline towards the end of the quarter. The game maintained a healthy number of weekly active users, reaching a high of 1.4K in early August before tapering off.

WWE SLAM by Topps® Card Trader had limited activity, with a slight increase in revenue in September, topping at $2. Downloads were minimal, and active user engagement was almost non-existent.

Real Boxing 2 by Vivid Games S.A. saw significant download activity, with a peak of 4.7K at the start of the quarter. Despite no revenue reported, the game held a strong user base, maintaining over 6K active users initially, though this number gradually decreased throughout the quarter.

Wrestling GM from SICKO GAMES showed minimal activity with no notable downloads or active users recorded during the period.

Real Boxing – Fighting Game, also by Vivid Games S.A., maintained consistent download numbers, peaking at 2.5K in late July. Active user engagement remained steady, hovering around 5K throughout the quarter.

For more detailed insights and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025